Note: The job is a remote job and is open to candidates in USA. SIL International is a faith-based nonprofit organization serving translation teams worldwide through software and technology. The UX/UI Designer works within cross-functional product teams to research users, design and prototype experiences, conduct testing, communicate design decisions, and support product delivery and roadmaps.
Responsibilities
- Design feature-level user experiences as a member of a cross-functional software product team
- Understand users and their experiences
- Synthesize and communicate needs and research
- Create prototypes to express design ideas and learn from users
- Participate in UX/UI testing
- Articulate design decisions
- Participate as an integral and enthusiastic part of the team, exhibiting ownership, follow-through, initiative, awareness, and effective communication with peers and management
- Work with the team around a cohesive product roadmap
- Propose refinements to processes and systems for design and user research
- Contribute to the development of team culture
- Analyze software requirements by consulting with the user community
- Participate in regular project status, planning, partnership, and strategic meetings
- Be available to travel to meet with the larger development team at least once per year
- Be available to travel biannually to the Language Technology Conference
- Participate in professional conferences and meetings
Skills
- A servant heart attitude
- Demonstrated skills in UX/UI design
- Demonstrated user interface design skills
- Demonstrated passion for solving complex problems
- Good interpersonal skills of communication
- Good organizational skills
- The ability to work within an agile software development team
- The ability to make decisions in a timely manner
- The ability to generate multiple solutions to the problem
- The ability to quickly pick up technical concepts
- The ability to work both with a team and independently, and to multitask effectively
- UX/UI Designers should have experience in software engineering and a good understanding of the software development lifecycle
- Or equivalent of 2-5 years of professional experience in software, design, information, or communications that demonstrates an ability to contribute meaningfully to shipped projects, even if a significant portion of the portfolio is school work
- Bachelor's degree preferably in design, information management, psychology, cognition, art, human computer interaction, interactive media, interaction design, human factors, cognition psychology, cognitive science, informatics, design, business, or computer science
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