Note: The job is a remote job and is open to candidates in USA. Muse builds creative intelligence software for the storytelling industry, helping creative teams develop ideas with clarity and speed. The Senior Product Designer will own product design across the platform, taking it from MVP to its next phase by defining, designing, prototyping, and shipping AI-powered workflows in close partnership with Product and Engineering.
Responsibilities
- Own product design across the core Muse experience — exploration, interaction design, visual execution, prototyping, and implementation
- Turn product objectives into real solutions: dig into the problem with Product, try several approaches, weigh the tradeoffs, and land on a direction
- Design 0→1 features and workflows as we build out the platform past the MVP
- Make AI-powered workflows legible. People should understand what the system is doing, where they are in it, what needs their attention, and how to stay in control
- Design past the happy path — states, transitions, errors, edge cases, and system feedback. A feature isn't done until it works as a whole
- Hold a high bar on interaction and visual craft, and help the product's aesthetic evolve as you go
- Prototype fast with whatever fits: Figma, AI-assisted prototyping, functional prototypes. The point is to make ideas tangible and decisions faster
- Grow the design system as the product grows — build on what's there, add patterns that let us move quickly without dropping quality
- Work closely with engineering through implementation. Give them the interaction detail, logic, and context for a clean handoff
- Pitch in on Muse's broader visual direction when it makes sense, including product-adjacent surfaces like the website
- Communicate early. Raise questions, risks, and ideas before they turn into problems, and keep Product and Engineering in sync
Skills
- • Have serious visual and UI craft, with a portfolio that shows it
- • Know your UX and interaction fundamentals: hierarchy, flows, states, feedback, and messy product behavior
- • Think in systems, not screens, and track how one decision ripples through the product
- • Have taken vague, early-stage problems and made them coherent
- • Explore before you converge — you can build out real alternatives, name the tradeoffs, and say why you'd pick one
- • Move fast without going shallow. You know when to explore, when to raise fidelity, and when a decision is ready to ship
- • Own past the initial ask. You design the whole experience, not just the first screen
- • Can explain your calls — grounded in user needs, product logic, UX principles, and real constraints
- • Work well alongside product and engineering while running your own work independently
- • Have built and maintained design systems and reusable patterns
- • Use AI in your process — exploration, prototyping, iteration, production — and can tell what it can speed up from what needs your own judgment and craft
- Helpful, Not Required• SaaS product design
- Helpful, Not Required• Early- or growth-stage startups
- Helpful, Not Required• 0→1 products or major features
- Helpful, Not Required• AI-powered products or workflows
- Helpful, Not Required• Creative, writing, productivity, or collaboration tools
- Helpful, Not Required• Products with complex states or non-linear workflows
Benefits
- Hybrid in Miami or fully remote for candidates based in the US
- Occasional travel to team gatherings for remote candidates
- Autonomy, ownership, and fast iteration in shaping the product
Company Overview