Description
BisectHosting is hiring a Senior Infrastructure Engineer, Multiplayer to build and run the infrastructure behind dedicated multiplayer servers.
You'll own systems across server allocation, infrastructure management, deployments, scaling, and backend systems, from architecture through production operation. As a senior engineer, you'll also help set technical direction, improve engineering standards, and mentor other engineers.
What you'll work on:
Architect multiplayer server orchestration, allocation, scheduling, and lifecycle systems
Manage infrastructure across regions, including autoscaling, placement, health checks, and failure recovery
Build and maintain CI/CD pipelines, rollout and rollback processes, and release tooling
Plan capacity and manage provisioning across cloud and bare-metal environments
Write and maintain Infrastructure-as-Code for bare-metal compute, networking and storage
Run and tune Kubernetes clusters, container runtimes, and host-level configuration
Build monitoring, logging, alerting, and dashboards for infrastructure health, capacity, allocation latency, and infrastructure failures
Lead technical design for major platform initiatives
Own production reliability, incident response, and root-cause improvements
Mentor engineers and raise standards through design reviews, infrastructure code reviews, and operational best practices
Requirements
What we're looking for:
Extensive professional experience in DevOps, SRE, infrastructure, or platform engineering
Professional experience running multiplayer or other real-time online services in production
Strong understanding of dedicated game servers and multiplayer networking
Deep knowledge of Linux, networking (TCP/UDP, load balancing, DNS, firewalls), and Docker
Experience with Infrastructure-as-Code such as Terraform, Ansible, and Packer
Experience designing highly available systems, asynchronous workflows, and production APIs
Experience building and maintaining CI/CD pipelines (e.g. GitHub Actions, GitLab CI, Argo CD, Jenkins)
Strong understanding of distributed systems, including retries, consistency, concurrency, and failure recovery
Experience with observability stacks such as Prometheus, Grafana, Loki, ELK, or Datadog
Strong scripting or programming ability in at least one language (e.g. Go, Python, Bash)
Ability to independently take ambiguous infrastructure problems from architecture through production
Ability to make and communicate technical tradeoffs around reliability, scalability, latency, and complexity
Preferred Qualifications:
Experience building multiplayer orchestration, scheduling, or allocation systems
Strong Kubernetes or Agones experience
Experience with control-plane architectures and reconciliation systems
Experience operating workloads across cloud and bare-metal infrastructure
Experience with configuration management tools (e.g. Ansible, Salt, Chef)
Experience with latency-aware placement, capacity forecasting, or autoscaling
Experience operating multi-region infrastructure and leading production incidents
Experience migrating or scaling a live multiplayer title across infrastructure providers
Salary Description
$90k-$130k based on location & experience