Note: The job is a remote job and is open to candidates in USA. BulletFarm is an independent AAA game studio building a new title with a remote-first team. The Senior AI Tools Engineer will design and maintain developer-facing game development tools, integrate AI/ML into production workflows, and create practical applications for artists, designers, engineers, and other non-technical users.
Responsibilities
- Design, build, and maintain developer-facing tools used across multiple disciplines
- Build and maintain game development tooling within and around Unreal Engine, including editor customization, pipeline automation, and workflow tools
- Integrate AI/ML capabilities into tools to accelerate content creation, automate workflows, and improve developer productivity
- Evaluate AI Interface Frameworks: benchmark and test alternative interfaces (e.g., InvokeAI, StableSwarmUI, Forge, or cloud solutions) to find the best fit for varied team skill sets
- Partner with artists, designers, engineers, and producers to identify workflow pain points and build practical solutions
- Build developer-facing applications that make advanced capabilities accessible to non-technical users
- Create automation solutions for asset processing, data management, content generation, and production workflows
- Evaluate emerging AI technologies and identify practical applications within game development contexts
- Build scalable infrastructure supporting experimentation and deployment of AI-assisted workflows
- Collaborate with Engineering leadership to establish best practices for internal tooling, security, and maintainability
- Create documentation and training materials for internal users
- Establish metrics and feedback systems to measure tool adoption and effectiveness
- Evaluate, estimate, and maintain reporting for token use, subscriptions, and other AI costs
Skills
- + 5+ years of experience as a Tools Engineer, Pipeline Engineer, Senior Software Engineer, or equivalent, with a game development or adjacent background
- + Demonstrated experience building game development tools, editor extensions, or production pipeline systems
- + Experience with Unreal Engine tool development and editor customization
- + Strong proficiency in Python and C++
- + Demonstrated experience integrating AI/ML technologies into tools or production workflows: applied AI in a production context, not model research
- + Experience building developer-facing tools used by non-technical users
- + Understanding of content creation workflows across multiple game development disciplines
- + Strong software architecture, debugging, and problem-solving skills
- + Active enthusiasm for and use of AI tools in your daily engineering workflow – this a studio-wide requirement, and especially central to this role
- + Experience gathering requirements from stakeholders and translating them into practical software solutions
- + Excellent communication skills: the ability to work across technical and creative disciplines
- + Ability to work independently and take ownership of long-term technical initiatives
- + Experience building AI-assisted asset generation, content creation pipelines, or procedural content workflows
- + Familiarity with large language models, generative AI systems, or computer vision tools in production environments
- + Experience with cloud infrastructure, distributed systems, and scalable AI deployment workflows
- + Experience building internal platform tools used across multiple departments
- + Knowledge of modern data engineering and analytics workflows
- + Experience at a game studio with a dedicated tools or pipeline team
Benefits
- Remote first: work alongside a small, senior team from anywhere in the US or Canada
- Health, dental, and vision benefits
- Medical, dental, and vision insurance
- 401(k)
- Flexible paid time off
- Join early enough that your decisions matter: the studio is at a stage where the people building it have direct influence over how it operates, what it values, and how it makes games
Company Overview