Note: The job is a remote job and is open to candidates in USA. Aesir Interactive develops games for PC and console platforms. The Game Designer will translate design concepts into gameplay systems, create and iterate prototypes in Unreal Engine 5, and collaborate with programmers, artists, and system designers to deliver scalable and engaging player experiences.
Responsibilities
- Rapid Prototyping: Bringing mechanics to life using UE5 Blueprints to test feel, pacing, and flow
- System Implementation: Translating design docs into functional game systems, ensuring a smooth hand-off to the programming team
- UI/UX: Designing and scripting the technical backend of menus and HUDs to ensure a frictionless player experience
- Input & Feel: Refining character control, camera behaviours, and input schemes for PC and Console
- Validated Documentation: Creating and maintaining design documents informed and supported by prototypes created using Figma, UE5 or any other necessary tools
- Cross-Discipline Collaboration: Working with programmers and artists to see through final implementation while maintaining the creative direction
- Designing and implementing intuitive gameplay systems that communicate the creative vision
- Building, testing, and iterating on prototypes based on team and player feedback
- Defining interaction behaviors, player movement variables, and combat/system logic
- Maintaining technical consistency and clean Blueprints and project structures
Skills
- 3+ years of experience in Game Design with a focus on technical implementation or rapid prototyping
- A strong portfolio showcasing your design work, for PC/console titles
- Experience shipping at least one commercial game title PC/Console
- Proficiency with design and rapid prototyping tools like Figma
- Advanced proficiency in UE5 and a deep understanding of the Blueprint visual scripting system
- Solid understanding of UX principles, interface design, and user-centred design practices
- Ability to work in a fast-paced, collaborative environment
- Excellent communication skills and a proactive mindset
- Advanced scripting skills or understanding of blueprints in Unreal Engine
- Experience with version control systems (e.g., Perforce, Git) and other project management industry standards such as Jira and Confluence
Benefits
- A 38-hour workweek, ensuring a healthy work-life balance.
- Relocation support if needed, making your transition to Munich seamless.
- Flexible remote work options, tailored to your individual needs and responsibilities.
- Free drinks, including soft drinks, coffee, and tea.
- Weekly fresh organic fruit basket.
- Monthly credit card top-up of 50€ after the probation period.
- Table tennis and table soccer facilities.
- Company-based events offering knowledge transfer, fun activities, and opportunities for recreation.
- Payment of your train or public transport ticket after the probation period.
- A subsidy for lunch after the probation period.
Company Overview