Posted Aug 13, 2026

Technical Artist (Unity)

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Uni Dreams is looking for a talented and creative Technical Artist to bridge the gap between art and engineering in Unity. In this role, you will be responsible for translating art/design demands into practical implementation by building custom shaders, creating dynamic VFX from the ground up, and optimizing asset integration. Core Responsibilities: • Shader Development: Create and optimize custom shaders in Unity, specifically focusing on stylized effects such as cross-hatching in shadows, outlines at object intersections, and advanced material blending. • VFX Creation: Build visual effects entirely from the ground up, utilizing flipbook animations and implementing robust particle systems. • Asset Pipeline: Manage and implement tiling 3D objects to ensure seamless integration within the game environment. • Collaboration: Work closely with the art and engineering teams to ensure visual goals are met while maintaining performance standards. Requirements: • Experience as a Technical Artist working specifically within Unity. • Strong portfolio showcasing custom shader work (especially stylized or non-photorealistic rendering). • Deep understanding of Unity's particle systems and VFX creation workflows (including flipbook animations). • Proficiency in 3D math and rendering pipelines. Bonus Points: • Experience designing, building, and implementing custom foliage systems. How to Apply: Please send an email with your resume and a link to your portfolio/reel showcasing your shader and VFX work.