Posted Oct 26, 2026

Software Engineer II

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Job Role: Software Engineer II Location: Remote Duration: 8+ Months What you'll do You'll work across a rolling set of focused design problems, typically delivered in 1–2 weeks. Redesign individual screens and user flows — document creation, requirement editing, dependency linking, coverage views Improve dense table and graph views: information hierarchy, filtering, bulk actions, empty and error states Take a short problem statement, scope it independently, and propose an approach before designing Turn engineer- and TPM-reported friction (including bugs and feedback) into concrete design fixes Produce dev-ready specs and partner with engineers through build and QA Sequence your own work against milestones and keep status visible to a distributed team Minimum qualifications 4+ years UX/product design experience with a portfolio of shipped work Proven experience designing data-dense enterprise or internal tooling — tables, graphs, hierarchies, admin surfaces Strong Figma skills including components, variants, and design-system contribution Track record of self-directed work with multiple concurrent deliverables and light supervision Ability to interview technical users and translate domain complexity into clear interfaces Excellent written communication in an async environment Good to have skills: Experience with requirements management, PLM, ALM, or traceability tools (DOORS, Jama, Polarion, or similar) Familiarity with hardware development or systems engineering processes (V-model, verification, change control boards) Background in developer tools or technical enterprise software. Prototyping ability for validating complex interactions