Senior Videogame Designer (Remote)
Seismic Squirrel LLC
Job Title: Senior Videogame Designer
The Role:
- Designing gameplay, systems, mechanics, maps, and levels for our studio's videogames.
The Games:
- Narrative-driven RPG videogames set in an alternate-history 1930s New York City.
Experience:
- Senior Level – 10+ years of professional videogame design experience.
- Must have successfully shipped at least one videogame in a Senior Designer role.
Location:
- USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.
Company Size:
- ~24
Job Type:
- Contract-to-Hire -or- Employee (see below)
Pay:
- $45-65 USD per hour – Depends on skills and experience.
Overview:
- We are looking for a creative and resourceful Videogame Designer to join our team.
- They will work with other departments to design, document, and implement a variety of game systems, mechanics, levels, and mission types.
- This position requires excellent collaboration and communication with various stakeholders.
- The job demands a clear understanding of the gameplay experience, player needs and expectations, a logical and systemic thinker, an iterative approach to development, a collaborative spirit, and an enthusiasm for our studio's genre of videogames.
- The ideal candidate is driven to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
- They possess a sense of urgency and enjoy working with talented designers, engineers, writers, artists, testers, and management.
- This is a remote position which requires regular collaboration online during our core work hours (9:30 AM – 4:30 PM Pacific), attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings).
- Occasional calls during late evenings, nights, and early mornings should be expected for meetings with international collaborators.
- Occasional travel may be expected.
- Applicant must have an ergonomic and secure workspace separate from their personal activities and roommates during work hours.
- Applicants must be authorized to work in the USA or Canada.
- Whether an applicant qualifies for contract-to-hire or full-time employee, and the option to convert, depends on the applicant's location, skills, aptitude, fit, project needs and schedule, and pay expectations.
- H-1B transfers and sponsorships are not available at this time.
- For more information about Seismic Squirrel, go to http://www.SeismicSquirrel.com/
Quests:
- Guide the design of gameplay, systems, and mechanics, including unit balancing, and in-game economy.
- Work with other departments to design and implement game levels and missions, including establishing mission objectives, level layout, and support the integration of art and narrative assets in Unity.
- Preside over design meetings and clearly document game designs in the requirements.
- Actively collaborate with the development team on the game concept and design.
- Effectively communicate needed mechanics to Engineering.
- Maintain outstanding UX quality throughout the game's design.
- Participate in internal game testing and feedback.
- Openly communicate with team members on progress and problems, define deliverables, and help to set realistic project timelines and expectations.
- Champion intuitive UX to ease new players into the game with an engaging first-time experience.
- Help predict, identify, and resolve user experience issues that could detract from player enjoyment.
- Help to identify where to add analytics instrumentation and interpret the resulting analytics data to improve the user experience.
Character Stats:
- 10+ years of professional experience in the game design role through the full lifecycle of game development from start to finish: concept, design, prototype, production, content creation, testing, polish, launch, and support.
- Possess a strong understanding of combat and travel systems and mechanics and level design best practices.
- Expert as a Designer in Unity.
- Experienced integrating and implementing narrative within gameplay.
- Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
- Understand the unique needs and opportunities developing games for PC and console.
- Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
- Passionate for the videogame industry and a desire to grow within it.
- Strong self-discipline, motivated, a self-starter with a drive for excellence.
- Organized, detail-oriented, able to work fast and loose or carefully with quality as needs require.
- Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
- Able to work effectively with people having a variety of personalities and backgrounds.
- Adaptable: The job can change according to the needs at hand and requires wearing various hats.
- Outstanding documentation, information organization, and cross-referencing skills.
- Strong written, visual, and verbal English language communication and presentation skills.
- Excellent problem-solving skills, resourceful, able to find solutions when needed.
- Able to balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.
- Adept at working remotely using various collaboration tools.
- Has an ergonomic and secure workspace separate from their personal activities and roommates during work hours.
- Experienced applying UML in design.
- Proficient in Atlassian Jira and Confluence.
- Proficient in Microsoft Word, Excel, and Visio.
- Passionate to learn new tools and technologies.
Bonus Points:
- Proficient using tools for art (e.g. Adobe), modeling (e.g. Blender, 3ds Max), and design (e.g. Adobe XD, Figma).
- Located in one of our hub metros: Seattle, Los Angeles, Edmonton, or Austin.
The Company:
- Seismic Squirrel is a close-knit fully remote videogame studio with a passion for developing thoughtful story-based games.
- Our nimble size allows for everyone to have a voice in the projects we create, demanding the ability to be both detail-oriented and flexible.
- If this sounds like an exciting opportunity for you and you're located in the USA or Canada, please submit both your Résumé and your Cover Letter to Seismic Squirrel.
- And if you have a MobyGames page, please provide that as your Portfolio link.