Note: The job is a remote job and is open to candidates in USA. Game District is seeking a Lead Game Designer who will own the design vision and quality across their games while building a multidisciplinary design team. The role focuses on enhancing player retention, engagement, progression, and monetization through clear design direction and data-informed decisions.
Responsibilities
• Own the design vision for all products, setting the design foundation and guiding designers at a high level
• Align with Studio Head and Game Leads on where each game's design is headed
• Co-own the design direction of each product with Game Leads; escalate major design pivots to the Studio Head
• Turn ambiguity into clear design direction and build-ready decisions
• Set and maintain standards for all design documentation, sheets, A/B tests, and playtesting protocols
• Review specs, economy and progression sheets, and feature docs for completeness, clarity, and applied data analytics
• Lead the design of major systems where needed: core loop, progression, economy, monetization, and LiveOps
• Establish and maintain a clear design quality bar across the studio
• Hire, onboard, and mentor game designers to be multidisciplinary and eventually specialize across three domains: Gameplay, Retention & Engagement; Economy, Progression & Data; Monetization & LiveOps
• Run weekly 1:1s with all direct reports
• Build successor capability: at least one designer ready to lead design on a product
• Reduce the number of design decisions that escalate to Game Leads and the Studio Head
• Own the studio-wide A/B testing pipeline and set best practices for hypotheses, test documentation, analysis, and decision-making
• Co-own A/B test and feature-shipping prioritization with Game Leads
• Convert test insights into backlog priorities and measurable design actions
• Lead R&D in game design tools and best practices, data analysis pipelines and dashboards, and predictive modelling
• Stay current on every product's analytics and dashboards
• Learn and apply data analytics and predictive modelling to at least one product
• Involve the whole studio in frequent playtesting sessions (our products and beyond)
• Maintain a personal playtime practice of roughly 3 hours per product weekly, and feed notes into designer 1:1s
• Attend design reviews as a participant and quality challenger, not the sole decision-maker
• Keep leadership updated with clear status, risks, and next steps
• Write concise decision notes that reduce confusion and rework
• Ensure the team has clarity on what success looks like for each design initiative
Skills
• 5-10+ years in mobile F2P game design, with meaningful time spent leading or mentoring designers
• Shipped multiple live products or major updates, not just prototypes
• Strong systems design fundamentals: gameplay, retention, progression, economy, monetization, LiveOps
• Strong design documentation: specs, economy and progression sheets, and tuning plans that engineers and artists can build without guessing
• A/B testing ownership: hypotheses, test design, analysis, and decision-making
• Comfortable with product analytics and dashboards (e.g., ByteBrew, Adjust) to drive design decisions
• Comfortable leading remotely and influencing without authority
• Very strong English (written and spoken)
• Hybrid simulation / management (sim/tycoon) game expertise
• Experience building a multidisciplinary design team and specialization tracks from scratch
• Familiarity with predictive modelling and building design analytics pipelines and dashboards
• Familiarity with Unity pipelines and constraints (no coding required)
• Experience working with teams across multiple time zones
Company Overview
• Game District is a gaming company that provides a wide range of mobile games, downloads, game publishing, and development services. It was founded in 2016, and is headquartered in Lahore, Punjab, PAK, with a workforce of 201-500 employees. Its website is https://gamedistrict.co.