Posted Aug 29, 2026

[Remote] Game Level Designer – New Games

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Note: The job is a remote job and is open to candidates in USA. CrazyLabs is a leading publisher of casual and hybrid-casual games. The Game Level Designer will create, test, analyze, and iterate levels and player journeys for new hybrid-casual mobile games, using player data, playtests, design tools, and AI to optimize gameplay and progression. Responsibilities • Design, build, implement, test, and iterate engaging levels for new hybrid-casual mobile games • Define level structure, sequencing, pacing, difficulty curves, and progression to create compelling player journeys • Create levels that introduce mechanics clearly and gradually develop them into deeper and more challenging experiences • Balance challenge, variety, accessibility, and satisfaction across the player journey • Work directly with internal level editors, Unity, spreadsheets, and other design tools to create and maintain game content • Analyze level performance using KPIs such as completion rates, fail rates, retries, churn points, session behavior, and player progression • Identify problematic levels and use data, playtests, and player behavior to improve them • Collaborate closely with Game Designers, Product Owners, developers, artists, and Data Analysts throughout prototype development and testing • Contribute ideas for new mechanics, obstacles, level elements, boosters, challenges, and gameplay variations • Help establish scalable level-design principles, difficulty frameworks, and content pipelines for new games • Research competing games and market trends to understand successful level-design patterns and identify new opportunities • Create and maintain clear level-design documentation, layouts, balancing sheets, and progression plans • Use AI tools to support level ideation, variation generation, balancing, testing, and analysis Skills • A Level Designer who loves building, playing, analyzing, and improving levels • Passionate about casual, hybrid-casual, and puzzle games • Obsessed with pacing, difficulty, progression, and player experience • Able to understand why a level is fun, frustrating, too easy, or too difficult • Comfortable creating many levels, testing them, analyzing their performance, and iterating quickly • Curious about player behavior and motivated by both creativity and data • Excited about using AI and new tools to improve and accelerate level creation • 3+ years experience in game design or level design, preferably for mobile casual, hybrid-casual, puzzle, or F2P games • Strong hands-on level-design experience and the ability to create engaging levels at scale • Strong understanding of level-design fundamentals, including pacing, difficulty progression, onboarding, mechanic introduction, challenge, variety, and player progression • Experience balancing and tuning levels based on playtests, player behavior, and performance data • Ability to understand level KPIs and translate data into concrete design improvements • Strong analytical skills and attention to detail • Strong player empathy and an understanding of how different player segments experience difficulty and progression • Ability to work efficiently with level editors, spreadsheets, game engines, or similar content-creation tools • Excellent written and verbal communication skills in English • Strong knowledge of casual and hybrid-casual mobile games and current market trends • Curiosity and willingness to experiment with AI tools and emerging technologies as part of the level-design process • 3+ years of experience specifically designing levels for casual, hybrid-casual, or puzzle games • Experience designing levels for successful mobile F2P titles • Experience building level progression for games from prototype or soft launch onward • Experience with puzzle mechanics and large-scale level pipelines • Proficiency in Unity 3D • Experience creating or working with custom level editors • Experience using analytics to optimize difficulty curves and level performance • Experience using AI tools for level generation, balancing, testing, or analysis Benefits • Annual team trip • Global holiday celebrations and presents • Birthday presents • Job anniversary presents • Flexible remote work • Support from an experienced People team to ensure integration and support throughout the employee journey • AI teaching, training, and support from a dedicated AI Lead team Company Overview • CrazyLabs is a mobile games publisher and a mobile casual games innovator. It is a sub-organization of Embracer Group. It was founded in 2010, and is headquartered in Tel Aviv, Tel Aviv, ISR, with a workforce of 201-500 employees. Its website is https://www.crazylabs.com/.