Note: The job is a remote job and is open to candidates in USA. Dice is seeking an Embedded Graphics Software Engineer for a remote contract position. The role involves GPU driver development and requires expertise in embedded graphics development using OpenGL and knowledge of multi-core processor architecture.
Responsibilities
- GPU driver development
- Embedded graphics development experience using OpenGL
- Epic Deos experience
Skills
- Embedded graphics development experience using OpenGL
- Epic Deos experience - preferred
- General understanding of Multi-Core Processor Architecture
- Strong fundamentals of multi-core processing concepts and system-level behavior
- In-depth knowledge of shared memory access across multiple cores, including GPU interaction
- Memory Controller design and operation
- Cache memory hierarchy (L1, L2, L3, etc.)
- Main memory systems (e.g., DDR)
- Understanding of monitoring mechanisms for shared resource usage, including performance counters
- Quality of Service (QoS) mechanisms
- Techniques for Worst-Case Execution Time (WCET) computation
- Capability to analyze WCET under the influence of various interference channels such as I/O subsystems, GPU, SSD, FPGA, and other shared resources
- Practical knowledge of DEOS (or equivalent RTOS), with a focus on cache partitioning techniques and resource isolation and management
- Familiarity with AC 20-193 (FAA guidance on multi-core processor certification) is a strong advantage
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