Game Developer/Designer is a remote review track for evaluating AI outputs across game art workflows. Reviewers grade craft, constraints, and tooling adherence; flag production-readiness issues; and document the corrected approach so the modeling team can train on it.
Why this role matters
Game art AI is only useful if a working professional would actually ship the output. AuraOne uses portfolio-credentialed reviewers to grade outputs the way a senior creative would — with craft, constraints, and tooling all in scope.
Responsibilities
• Review AI outputs against current game art craft and tooling standards for Game Developer/Designer assignments.
• Grade composition, constraint adherence, and production-readiness on a structured rubric.
• Flag tooling-specific failures (file format, scale, naming, layer hygiene) with severity tags.
• Capture the corrected approach or reference so the modeling team can train on it.
• Adjudicate disputed creative judgments against published references or firm style guides.
• Maintain reviewer-quality scores in inter-rater calibration cycles.
Qualifications
• Portfolio or production experience in game art or an adjacent creative discipline for Game Developer/Designer work.
• Hands-on familiarity with the standard tooling for the discipline.
• Comfort applying multi-page rubrics consistently across long batches.
• Clear written reasoning that names the craft issue and the standard being applied.
• Reliable async availability for at least 10 hours per week.
Example tasks
• Grade a model's game art output against the brief and rate craft, constraints, and production-readiness.
• Flag a tooling-specific failure (incorrect file format, unsupported feature, naming convention) with severity.
• Adjudicate a disputed creative judgment between two reviewers using a firm style guide.
• Audit a 25-asset batch for rubric consistency and report drift to the program lead.
Nice to have
• Studio, agency, or in-house team experience shipping production work.
• Prior experience reviewing AI-assisted creative tooling and its failure modes.
• Familiarity with AAA or feature-grade pipelines and asset standards.
Skills
• Creative review
• Production-grade craft
• Tooling fluency
• Asset evaluation
• Game art
• Software engineering
Work model
Remote — US-eligible. Remote · Independent specialist contractor. Employment type: CONTRACTOR. Applicants must be authorized to work from US.
Compensation
$125 / hr
Application process
Apply through AuraOne's specialist intake for role-specific routing and review. Final project scope, schedule, and contractor terms are confirmed before placement.