Position:
Game Developer
Type:
Contract
Compensation:
$25 - $70/hour
Location:
Remote
Commitment:
10-40 hrs/week
Role Responsibilities
• Design and build small-scale game projects or interactive scenes in a major game engine.
• Integrate realistic gameplay bugs requiring thorough playtesting and analysis.
• Develop multifaceted gameplay feature challenges using multiple in-game systems.
• Draft clear and concise briefs for each task, emulating player or designer instructions.
• Create comprehensive reference solutions for bug fixes and feature implementations.
• Define detailed success criteria, including input sequences and expected outcomes.
• Conduct end-to-end playtesting to ensure task reliability and solvability.
Requirements
• Demonstrated experience in game development in AAA, indie, solo, or hobby contexts.
• A portfolio or verifiable published work on platforms like itch.io, Steam, or GitHub.
• Advanced proficiency with a major game engine such as Unity, Godot, or Unreal.
• Comfort with engine scripting languages like C#, GDScript, C++, or Blueprints.
• Proven ability to identify and resolve gameplay issues through iterative playtesting.
• Strong written communication skills for drafting precise task instructions.
Application Process
• Easy Apply on LinkedIn
• Check email for next steps
• Participate in resume evaluation & interview stage