About the position
Proxima Studio is seeking a 3D artist and animator with a cartoonist’s sensibility to help establish the visual identity of its next management simulation. The role bridges high-level artistic vision with hands-on 3D asset creation and direct Unity integration. The artist will create and animate expressive, comedic characters and help unify the game’s characters and world through a cohesive art style. The position is described as full-time, contract or permanent, and remote/flexible.
Responsibilities
• Design and build low-poly, stylized characters with bold silhouettes, strong comedic expression, and immediate visual readability.
• Support character rigging and animation, including assistance with procedural animations.
• Import, configure, and optimize art assets directly inside Unity.
• Establish the game’s overall art style, palettes, guidelines, and comedic visual language, ensuring the characters and world feel unified.
Requirements
• A deep understanding of visual storytelling, pose clarity, and physical comedy, prioritizing function and expression over photorealism.
• End-to-end expertise in a 3D pipeline, including stylized modeling, texturing, rigging, and animation using Blender or an equivalent tool.
• Experience setting up character prefabs, rigs, and animation states in Unity.
• Experience with rigging, rig manipulation, and animation blending.
Nice-to-haves
• Experience with procedural animation, such as procedural targeting or inverse kinematics (IK).
• Unity C# scripting experience to connect animations independently.