Company: Proxima Studio (Creators of Suck Up!)
Location: Remote / Flexible
Role Type: Full-Time Contract or Permanent
About Us
We are the indie video game studio behind Suck Up!, where we turned goofy social deduction and conversational AI into pure comedic chaos (with over 200m views on YouTube). Now, we are building our next title: a management simulation that sits between the sandbox of The Sims and the chaotic comedy of Schedule 1.
We operate small, fast, and scrappy. We value creative ownership, rapid prototyping, and people who can establish a cohesive, signature visual language from the ground up.
The Role
We are seeking a 3D Artist & Animator who’s a cartoonist at heart: Someone who can create, build and animate expressive, lovable, degenerate characters, and imbue these characters and the broader game with a signature art style.
In this role, you will help establish the visual anchor for our next title. You will bridge high-level artistic vision with hands-on 3D asset creation and direct Unity integration.
Key Responsibilities
Character Pipeline & Modeling: Design and build low-poly, stylized characters with bold silhouette design, strong comedic expression, and immediate visual readability.
Rigging and Animations: Support on rigging and animations of characters; including assistance on procedural animations
Engine Integration: Import, configure, and optimize art assets directly inside Unity
Visual Direction & World Aesthetic: Establish the overall art style, palettes, guidelines, and comedic visual language for the entire game, ensuring characters and world feel unified
What We Are Looking For
Art Style
Cartoonist's Sense of Comedy: A deep understanding of visual storytelling, pose clarity, and physical comedy (function and expression over photorealism)
Technical Competencies
Complete 3D Pipeline: End-to-end expertise in stylized modeling, texturing, rigging, and animation (Blender or equivalent).
Unity Proficiency: Experience setting up character prefabs, rigs, animation states in Unity
Rigging and Animation Experience: Rigging, rig manipulation, animation blending
Bonus: Experience with procedural animation (procedural targeting, IK, etc.) and Unity C# scripting to hook up animations independently.
How to Apply
Please submit your resume along with a link to your Portfolio.
Portfolio Guidance:
Artifacts that showcase your creativity and technical competency (images or videos). They could include:
Stylized/low-poly character models demonstrating strong silhouettes and unique personal style
Animation clips highlighting comedic timing, physical comedy, and acting beats
2D concepts of characters and environments, including doodles
3D scenes
Shared as links to Google Drive, personal website, or other easily accessible formats (please include access password if private)