Posted Aug 13, 2026

3D Environment Artist Intern (Remote)

Apply Now
Job Summary We are looking for a 3D Environment Artist Intern to support the development of realistic, game-ready environments for our drone simulation project. You will work on creating and improving environment assets such as buildings, props, and natural elements, with a focus on real-time performance in Unity. Key Responsibilities • Assist in creating 3D assets such as buildings, props, drones, rocks, and environment elements. • Support development of realistic PBR textures (concrete, metal, glass, etc.). • Help build modular environment pieces for reuse. • Optimize assets for real-time performance (basic polycount and texture awareness). • Prepare and export assets for Unity (scale, pivot, FBX export). • Collaborate with the team and iterate based on feedback. Qualifications • Basic knowledge of Blender or 3ds Max • Understanding of 3D modeling fundamentals (topology, UV unwrapping) • Basic awareness of texturing workflows (PBR) • Willingness to learn game optimization concepts • Ability to follow references and instructions Nice to Have • Familiarity with Unity • Experience with Substance Painter or similar tools • Interest in environment art (buildings, props, natural assets) What We’re Looking For • Eagerness to learn and improve • Attention to detail • Ability to take feedback and iterate • Good communication (important for remote work) Portfolio Requirements Please include: • Any 3D models you’ve created (even basic ones) • Wireframes (if available) • Textured assets (if available) Apply with your portfolio and resume. Join us as a 3D Environment Artist Intern and immerse yourself in an inspiring creative environment where your talents will shape captivating worlds that inspire audiences worldwide! Work Location: Remote