Job Summary
We are looking for a 3D Environment Artist Intern to support the development of realistic, game-ready environments for our drone simulation project. You will work on creating and improving environment assets such as buildings, props, and natural elements, with a focus on real-time performance in Unity.
Key Responsibilities
• Assist in creating 3D assets such as buildings, props, drones, rocks, and environment elements.
• Support development of realistic PBR textures (concrete, metal, glass, etc.).
• Help build modular environment pieces for reuse.
• Optimize assets for real-time performance (basic polycount and texture awareness).
• Prepare and export assets for Unity (scale, pivot, FBX export).
• Collaborate with the team and iterate based on feedback.
Qualifications
• Basic knowledge of Blender or 3ds Max
• Understanding of 3D modeling fundamentals (topology, UV unwrapping)
• Basic awareness of texturing workflows (PBR)
• Willingness to learn game optimization concepts
• Ability to follow references and instructions
Nice to Have
• Familiarity with Unity
• Experience with Substance Painter or similar tools
• Interest in environment art (buildings, props, natural assets)
What We’re Looking For
• Eagerness to learn and improve
• Attention to detail
• Ability to take feedback and iterate
• Good communication (important for remote work)
Portfolio Requirements
Please include:
• Any 3D models you’ve created (even basic ones)
• Wireframes (if available)
• Textured assets (if available)
Apply with your portfolio and resume. Join us as a 3D Environment Artist Intern and immerse yourself in an inspiring creative environment where your talents will shape captivating worlds that inspire audiences worldwide!
Work Location: Remote