Posted Sep 28, 2026

3D Character & Creature Artist - Remote

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3METAD is a global digital creative team focused on developing high-quality 3D content for next-generation gaming, the metaverse, and NFT-related experiences. The company brings together artists, developers, designers, community professionals, and blockchain specialists from around the world. The team collaborates on self-published collections, games, digital items, and immersive experiences, with a focus on creativity, technical quality, experimentation, and continuous improvement. About the Role 3METAD is looking for a 3D Character & Creature Artist to join its remote creative team. Depending on your background, technical skills, and experience, you may contribute to a range of projects involving 3D characters, creatures, props, environments, and game-ready assets. The ideal candidate has hands-on experience creating detailed 3D models and a strong understanding of modeling, UV mapping, texturing, lighting, materials, shaders, and game asset optimization. This role offers flexible working hours and a revenue-based compensation model designed to align individual contributions with project and company performance. Key Responsibilities • Create optimized low-poly and high-poly 3D character, creature, prop, and environment models for production. • Translate 2D concepts and references into detailed and production-ready 3D assets. • Develop clean topology and geometry suitable for game production, baking, and Level of Detail (LOD) creation. • Create clean UV layouts and prepare models for texturing and material development. • Work with PBR textures, materials, shaders, and game-ready asset workflows. • Develop cohesive environment and supporting assets that align with project art direction. • Troubleshoot modeling, texturing, UV, and asset-production issues. • Research new techniques and document solutions that can improve the team's workflow. • Maintain organized project files and follow effective file-management practices. • Communicate progress, maintain ticketing systems, and coordinate with team members to meet project deadlines. • Take ownership of assigned tasks and contribute to project planning and timeline estimation. • Apply principles of 3D solid modeling, design theory, and game design to creative work. • Contribute concept art and creative ideas when appropriate. • Manage workloads effectively while working independently and collaboratively. Required Qualifications • At least 2 years of experience working with Maya or Blender. • Demonstrated experience in 3D character and creature modeling. • Ability to create detailed, textured 3D models and translate 2D concepts into 3D assets. • Experience with Photoshop and professional texturing tools such as Substance or Quixel. • Strong understanding of 2D texture creation, UV unwrapping, materials, and shaders. • Knowledge of creating assets suitable for real-time and in-game environments. • Familiarity with Unreal Engine Blueprints. • Understanding of low-poly and high-poly workflows, baking, and LOD creation. • Strong attention to detail and commitment to visual quality. • Good communication and file-management skills. • Ability to work independently and iteratively within a small distributed team. • Professional English communication skills. • Relevant educational background or equivalent professional experience. • A portfolio demonstrating previous 3D modeling and artistic work. Preferred Qualifications • Experience working with Unreal Engine or Unity. • Experience creating game-ready characters, creatures, props, and environments. • Familiarity with real-time rendering and game development workflows. • Experience working collaboratively on distributed creative teams. Working Hours • Approximately 18 hours per week. • One working day during the weekend is required. • Working times are flexible and can be arranged around your availability and the team's working hours. • The role is designed for remote collaboration. Compensation & Equity The position follows a revenue-based compensation model rather than a traditional fixed salary. • Revenue Share Receive a percentage of company profits based on the applicable compensation structure. • Department Allocation Your share may be determined by your contribution within the relevant department. • Project/Collection Commission Compensation may be linked to sales generated by projects or collections you contribute to, as well as your individual contribution and output. • Company Equity Eligible team members may receive company equity as part of the long-term compensation package. What We Value • Continuous improvement and a commitment to developing technical and creative skills. • Challenging conventional approaches and exploring better solutions. • Making thoughtful decisions guided by strong professional values. • Working with people who believe in the company's mission. • Learning from setbacks, sharing knowledge, and contributing to the team's collective growth. • Creativity, ownership, curiosity, and a willingness to experiment. Hiring Process Applications are generally reviewed within two weeks. Candidates whose profiles match the requirements may be invited to complete a small practical challenge. Following interviews, final hiring decisions are expected to be made within approximately two weeks. Equal Opportunity 3METAD is committed to providing an inclusive and respectful working environment. Employment decisions are based on qualifications, skills, experience, performance, and business requirements without discrimination based on gender, sex, sexual orientation, race, color, religion, national origin, age, disability, or any other legally protected characteristic. The company supports equal opportunity and sexual equality throughout its hiring and employment practices.