Posted Sep 27, 2026

3D Artist IV

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Job Title: 3D Artist IV (Sr. Visual FX Artist) Location: Remote Duration: 6 months Summary: Create, implement, and optimize real-time visual effects for a AAA VR FPS title built by the BigBox team. Job Responsibilities: - Design and author particle systems, shaders, and post-process effects tuned for VR performance constraints - Collaborate with Art Direction, Design, and Engineering to develop VFX that support gameplay readability and push visual fidelity on VR hardware - Build and maintain VFX asset pipelines, including LOD strategies and GPU-efficient techniques specific to mobile VR rendering - Contribute to the visual quality bar for the game's VFX across weapons, environments, and player feedback systems - Author particle effects in Unity in close collaboration with Art and Engineering leads - Profile and optimize effects to maintain frame rate targets while delivering cinematic look and feel of combat Requirements: - 5 years of real-time VFX experience in AAA game development - Shipped at least one multiplayer FPS or action title - Expert proficiency with Unity particle systems (VFX Graph or Shuriken) and shader authoring - Strong understanding of GPU performance budgets and mobile/VR optimization - Experience with node-based shader editors and custom shader development - Ability to work embedded with engineering teams on rapid iteration cycles - VR development experience preferred Education/Experience: - Bachelor's degree in design or related field preferred.