Posted Oct 22, 2026

3D Artist & Animator

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Company: Proxima Studio (Creators of Suck Up! ) Location: Remote / Flexible Role Type: Full-Time Contract or Permanent About Us We are the indie team behind Suck Up! , where we turned goofy social deduction and conversational AI into pure comedic chaos (with over 200m views on YouTube). Now, we are building our next title: a management simulation that sits between the sandbox of The Sims and the chaotic comedy of Schedule 1 . We operate small, fast, and scrappy. We value creative ownership, rapid prototyping, and people who can establish a cohesive, signature visual language from the ground up. The Role We are seeking a 3D Artist & Animator who’s a cartoonist at heart: Someone who can create, build and animate expressive, lovable, degenerate characters, and imbue these characters and the broader game with a signature art style. In this role, you will help establish the visual anchor for our next title. You will bridge high-level artistic vision with hands-on 3D asset creation and direct Unity integration. Key Responsibilities - Character Pipeline & Modeling: Design and build low-poly, stylized characters with bold silhouette design, strong comedic expression, and immediate visual readability. - Rigging and Animations: Support on rigging and animations of characters; including assistance on procedural animations - Engine Integration: Import, configure, and optimize art assets directly inside Unity - Visual Direction & World Aesthetic: Establish the overall art style, palettes, guidelines, and comedic visual language for the entire game, ensuring characters and world feel unified What We Are Looking For - Art Style Cartoonist's Sense of Comedy: A deep understanding of visual storytelling, pose clarity, and physical comedy (function and expression over photorealism) - Technical Competencies Complete 3D Pipeline: End-to-end expertise in stylized modeling, texturing, rigging, and animation (Blender or equivalent). - Unity Proficiency: Experience setting up character prefabs, rigs, animation states in Unity - Rigging and Animation Experience: Rigging, rig manipulation, animation blending - Bonus: Experience with procedural animation (procedural targeting, IK, etc.) and Unity C# scripting to hook up animations independently. How to Apply - Please submit your resume along with a link to your Portfolio . - Portfolio Guidance: Artifacts that showcase your creativity and technical competency (images or videos). They could include: - Stylized/low-poly character models demonstrating strong silhouettes and unique personal style - Animation clips highlighting comedic timing, physical comedy, and acting beats - 2D concepts of characters and environments, including doodles - 3D scenes - Shared as links to Google Drive, personal website, or other easily accessible formats (please include access password if private)