Job Description:
• Build environments for current and unannounced game titles across VR, PC, and console
• Shape the look, feel, and style of games and influence art direction
• Create stylized 2D/3D environments, environment props, and other game assets
• Optimize environments for the performance requirements of VR, PC, and console platforms
• Implement and configure materials, shader graphs, lighting, prefabs, addressables, and asset profiling in Unity
• Contribute to environment design through blockouts, player flow, sightlines, and readability
• Create marketing assets including 2D assets, trailers, and store art
• Collaborate with artists and developers to improve the game
Requirements:
• Technical art ability in Unity, including materials, shaders, lighting, and asset optimization across multiple build targets
• Comfortable with code in the Unity Editor
• Multi-platform experience across VR headsets, PC builds, and console targets
• Ability to take a space from gray box to shipped and make deliberate player-movement design choices
• Experience using Blender, Unity, Figma, and Adobe
• Creative and imaginative design skills, emphasizing unique characters and atmospheric environments
• Availability during US EST or PST time zones for team collaboration
• Bonus: quick 2D concept art or hand sketches
• Bonus: Editor tooling that speeds up the art team
• Bonus: experience with AI-assisted art or pipeline tools
Benefits: