Posted Aug 24, 2026

2D/3D Game Artist – Environment, Contract

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Job Description: • Build environments for current and unannounced game titles across VR, PC, and console • Shape the look, feel, and style of games and influence art direction • Create stylized 2D/3D environments, environment props, and other game assets • Optimize environments for the performance requirements of VR, PC, and console platforms • Implement and configure materials, shader graphs, lighting, prefabs, addressables, and asset profiling in Unity • Contribute to environment design through blockouts, player flow, sightlines, and readability • Create marketing assets including 2D assets, trailers, and store art • Collaborate with artists and developers to improve the game Requirements: • Technical art ability in Unity, including materials, shaders, lighting, and asset optimization across multiple build targets • Comfortable with code in the Unity Editor • Multi-platform experience across VR headsets, PC builds, and console targets • Ability to take a space from gray box to shipped and make deliberate player-movement design choices • Experience using Blender, Unity, Figma, and Adobe • Creative and imaginative design skills, emphasizing unique characters and atmospheric environments • Availability during US EST or PST time zones for team collaboration • Bonus: quick 2D concept art or hand sketches • Bonus: Editor tooling that speeds up the art team • Bonus: experience with AI-assisted art or pipeline tools Benefits: